lil-weirdos blog

Why is little weirdos? Part 2 (3D modeling and translation)

So working my way backwards from the end, I was talking about 3D printing and how the dilemma I faced was what do I 3D print? Well luckily prior to learning how to 3D print I had done quite a bit of 3D modeling using blender. I learned to take stuff I or others had previously made and repurpose it for 3D printing. Besides a few rare experiments here and there though I rarely could produce something printable from just booting up blender. I needed some real world reference or something to base my modeling off of to really get serious in the head space of modeling. So I turned to my artist friends to look at drawings they had done and to see if I could turn them into 3D figurines.

Turns out this hit a chord on the "things I am very interested in" tuning fork in my mind. Because now instead of using a drawing or a picture as reference for modeling as I had done so many times in the past, I was tasking myself with the concept of trying to translate the drawing and style of the artist into the 3rd dimension. When I think about it, there's no clear cut way to do this as often the way someone draws lines defines the artist style and the visual impression the viewer has of that style. How do you even go about this in 3d? What is this language? A lot of these early experiments ended up being what formed little weirdos or the drive to go deeper with it. To explore this further I need to start using my own drawings and see how I could translate them into 3D objects. So great the problem isn't what to model it's what to draw.

Note: Can't seem to find photos of these early prints will have to revisit this post and update it later.